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Clan Tier matters, so there's most definitely a benefit in advancing there. It works nicely if you time your joining after working to raise your Clan tier - You'll likely be a higher tier than the other poor, fiefless, bartard Lords in your faction. The Clan Tier system appears to be how TW communicates the game "should be played" to the player. If you are already tier 2, get a decent amount of money, a mid tier party of 40-50. now declare war on a faction, I would not recommend khuzait, they have fast movement on campaign map. your mid tier party should decently beat any other troops at the same size. this should yield more renown as well as a ton of money. you don't even have to open caraven or workshop yet. raid their villages In 1.4.2, the game currently requires clan tier 4 to make a kingdom. 2. You can get renown fairly quickly by fighting outnumbered/large numbered battles and winning. With a particular perk that increases renown from battles (charm 50, I believe), you can easily gain 60 renown per battle.